using Microsoft.Xna.Framework.Input; namespace MonoGame.Extended.Input { public static class KeyboardExtended { private static KeyboardState _currentKeyboardState; private static KeyboardState _previousKeyboardState; public static KeyboardStateExtended GetState() { _previousKeyboardState = _currentKeyboardState; _currentKeyboardState = Keyboard.GetState(); return new KeyboardStateExtended(_currentKeyboardState, _previousKeyboardState); } } }