using System; using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontInfo { [XmlAttribute ( "face" )] public string Face { get; set; } [XmlAttribute ( "size" )] public int Size { get; set; } [XmlAttribute ( "bold" )] public int Bold { get; set; } [XmlAttribute ( "italic" )] public int Italic { get; set; } [XmlAttribute ( "charset" )] public string CharSet { get; set; } [XmlAttribute ( "unicode" )] public int Unicode { get; set; } [XmlAttribute ( "stretchH" )] public int StretchHeight { get; set; } [XmlAttribute ( "smooth" )] public int Smooth { get; set; } [XmlAttribute ( "aa" )] public int SuperSampling { get; set; } [XmlAttribute ( "padding" )] public string Padding { get; set; } [XmlAttribute ( "spacing" )] public string Spacing { get; set; } [XmlAttribute ( "outline" )] public int OutLine { get; set; } } }