// Original code dervied from:
// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/EntityWorld.cs
// --------------------------------------------------------------------------------------------------------------------
//
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//
// The Entity World Class. Main interface of the Entity System.
//
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Animations;
using MonoGame.Extended.Sprites;
namespace MonoGame.Extended.Entities
{
public sealed class EntityComponentSystem : DrawableGameComponent
{
private readonly SystemManager _systemManager;
private readonly DependencyResolver _dependencyResolver;
public EntityManager EntityManager { get; }
public EntityComponentSystem(Game game, DependencyResolver dependencyResolver = null)
: base(game)
{
_dependencyResolver = dependencyResolver ?? new DefaultDependencyResolver();
_systemManager = new SystemManager(this);
EntityManager = new EntityManager(_systemManager, _dependencyResolver);
}
// don't call this every frame, lol
public void Scan(params Assembly[] assemblies)
{
var exportedTypes = assemblies
.Concat(new []
{
typeof(Sprite).GetTypeInfo().Assembly,
typeof(AnimatedSprite).GetTypeInfo().Assembly
})
.SelectMany(a => a.ExportedTypes)
.Select(x => x.GetTypeInfo())
.ToArray();
var componentTypes = exportedTypes
.Where(t => t.IsDefined(typeof(EntityComponentAttribute)))
.ToList();
var systemTypes = exportedTypes
.Where(t => typeof(EntitySystem).GetTypeInfo().IsAssignableFrom(t))
.ToList();
var templateTypes = exportedTypes
.Where(t => typeof(EntityTemplate).GetTypeInfo().IsAssignableFrom(t))
.ToList();
var registeredComponentCount = RegisterComponents(componentTypes);
RegisterEntityTemplates(templateTypes);
CreateSystems(systemTypes, registeredComponentCount);
}
private int RegisterComponents(List componentTypeInfos)
{
List registeredComponentTypeInfos;
List> registeredPooledComponentTypeInfos;
GetRegisteredComponents(componentTypeInfos, out registeredComponentTypeInfos, out registeredPooledComponentTypeInfos);
EntityManager.CreateComponentTypesFrom(registeredComponentTypeInfos);
EntityManager.CreateComponentPoolsFrom(registeredPooledComponentTypeInfos);
return registeredComponentTypeInfos.Count;
}
// ReSharper disable once ParameterTypeCanBeEnumerable.Local
private static void GetRegisteredComponents(List componentTypeInfos, out List registeredComponentTypeInfos, out List> pooledComponentTypeInfos)
{
registeredComponentTypeInfos = new List();
pooledComponentTypeInfos = new List>();
var componentAttributeType = typeof(EntityComponentAttribute);
var componentPoolAttributeType = typeof(EntityComponentPoolAttribute);
foreach (var typeInfo in componentTypeInfos)
{
EntityComponentAttribute componentAttribute = null;
EntityComponentPoolAttribute componentPoolAttribute = null;
var attributes = typeInfo.GetCustomAttributes(false);
foreach (var attribute in attributes)
{
var attributeType = attribute.GetType();
if (attributeType == componentAttributeType)
componentAttribute = (EntityComponentAttribute)attribute;
if (attributeType == componentPoolAttributeType)
componentPoolAttribute = (EntityComponentPoolAttribute)attribute;
}
if (componentAttribute == null)
continue;
registeredComponentTypeInfos.Add(typeInfo);
if (componentPoolAttribute == null)
continue;
pooledComponentTypeInfos.Add(new Tuple(typeInfo, componentPoolAttribute));
}
}
// ReSharper disable once ParameterTypeCanBeEnumerable.Local
private void RegisterEntityTemplates(List entityTempalteTypeInfos)
{
var entityTemplateAttributeType = typeof(EntityTemplateAttribute);
foreach (var typeInfo in entityTempalteTypeInfos)
{
EntityTemplateAttribute entityTemplateAttribute = null;
var attributes = typeInfo.GetCustomAttributes(false);
foreach (var attribute in attributes)
{
var attributeType = attribute.GetType();
if (attributeType == entityTemplateAttributeType)
entityTemplateAttribute = (EntityTemplateAttribute)attribute;
}
if (entityTemplateAttribute == null)
return;
var entityTemplate = _dependencyResolver.Resolve(typeInfo.AsType());
EntityManager.AddEntityTemplate(entityTemplateAttribute.Name, entityTemplate);
}
}
// ReSharper disable once ParameterTypeCanBeEnumerable.Local
private void CreateSystems(List systemTypeInfos, int componentCount)
{
var systemAttributeType = typeof(EntitySystemAttribute);
var aspectAttributeType = typeof(AspectAttribute);
var andMask = new BitVector(componentCount);
var orMask = new BitVector(componentCount);
var norMask = new BitVector(componentCount);
foreach (var typeInfo in systemTypeInfos)
{
EntitySystemAttribute systemAttribute = null;
andMask.SetAll(false);
orMask.SetAll(false);
norMask.SetAll(false);
var attributes = typeInfo.GetCustomAttributes(false);
foreach (var attribute in attributes)
{
var attributeType = attribute.GetType();
if (attributeType == systemAttributeType)
systemAttribute = (EntitySystemAttribute)attribute;
if(attributeType != aspectAttributeType)
continue;
var aspectAttribute = (AspectAttribute)attribute;
switch (aspectAttribute.Type)
{
case AspectType.All:
EntityManager.FillComponentBits(andMask, aspectAttribute.Components);
break;
case AspectType.Any:
EntityManager.FillComponentBits(orMask, aspectAttribute.Components);
break;
case AspectType.None:
EntityManager.FillComponentBits(norMask, aspectAttribute.Components);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
if (systemAttribute == null)
return;
var system = _dependencyResolver.Resolve(typeInfo.AsType());
var processingSystem = system as EntityProcessingSystem;
if (processingSystem != null)
processingSystem.Aspect = new Aspect(andMask, orMask, norMask);
_systemManager.AddSystem(system, systemAttribute.GameLoopType, systemAttribute.Layer, SystemExecutionType.Synchronous);
}
}
public override void Initialize()
{
base.Initialize();
_systemManager.InitializeIfNecessary();
}
protected override void UnloadContent()
{
base.UnloadContent();
foreach (var system in _systemManager.Systems)
system.UnloadContent();
}
public override void Update(GameTime gameTime)
{
_systemManager.InitializeIfNecessary();
EntityManager.RemoveMarkedComponents();
EntityManager.ProcessMarkedEntitiesWith(_systemManager.ProcessingSystems);
_systemManager.Update(gameTime);
}
public override void Draw(GameTime gameTime)
{
_systemManager.Draw(gameTime);
}
}
}