using System; using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { // ---- AngelCode BmFont XML serializer ---------------------- // ---- By DeadlyDan @ deadlydan@gmail.com ------------------- // ---- There's no license restrictions, use as you will. ---- // ---- Credits to http://www.angelcode.com/ ----------------- public class BitmapFontKerning { [XmlAttribute ( "first" )] public int First { get; set; } [XmlAttribute ( "second" )] public int Second { get; set; } [XmlAttribute ( "amount" )] public int Amount { get; set; } } }