using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerRectangle { [JsonProperty("x")] public int X { get; set; } [JsonProperty("y")] public int Y { get; set; } [JsonProperty("w")] public int Width { get; set; } [JsonProperty("h")] public int Height { get; set; } } }