using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.TextureAtlases { public class TexturePackerFrame { [JsonProperty("filename")] public string Filename { get; set; } [JsonProperty("frame")] public TexturePackerRectangle Frame { get; set; } [JsonProperty("rotated")] public bool Rotated { get; set; } [JsonProperty("trimmed")] public bool Trimmed { get; set; } [JsonProperty("spriteSourceSize")] public TexturePackerRectangle SpriteSourceSize { get; set; } [JsonProperty("sourceSize")] public TexturePackerSize SourceSize { get; set; } [JsonProperty("pivot")] public TexturePackerPoint Pivot { get; set; } } }