// Original code dervied from: // https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/ComponentPoolable.cs // -------------------------------------------------------------------------------------------------------------------- // // Copyright © 2013 GAMADU.COM. Contains rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of GAMADU.COM. // // // Class ComponentPool-able. // // -------------------------------------------------------------------------------------------------------------------- using MonoGame.Extended.Collections; namespace MonoGame.Extended.Entities { public abstract class EntityComponent : IPoolable { private ReturnToPoolDelegate _returnToPoolDelegate; public Entity Entity { get; internal set; } IPoolable IPoolable.NextNode { get; set; } IPoolable IPoolable.PreviousNode { get; set; } protected EntityComponent() { } public virtual void Reset() { } void IPoolable.Initialize(ReturnToPoolDelegate returnDelegate) { Reset(); } void IPoolable.Return() { Return(); } internal void Return() { Reset(); if (_returnToPoolDelegate == null) { return; } Entity = null; _returnToPoolDelegate.Invoke(this); _returnToPoolDelegate = null; } public override string ToString() { return $"Entity: {Entity}"; } } }