// Original code derived from:
// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/System/EntityProcessingSystem.cs
// --------------------------------------------------------------------------------------------------------------------
//
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//
// Class EntityProcessingSystem.
//
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Entities
{
public abstract class EntityProcessingSystem : EntitySystem
{
protected EntityProcessingSystem()
{
}
private readonly Dictionary _activeEntitiesLookup = new Dictionary();
internal int Index;
internal Aspect Aspect;
private readonly List _activeEntities = new List();
public IReadOnlyCollection ActiveEntities => _activeEntities;
internal virtual void RefreshEntityComponents(Entity entity)
{
var contains = entity.SystemBits[Index];
var isInterested = Aspect.Matches(entity.ComponentBits);
if (contains)
Remove(entity);
else if (isInterested)
Add(entity);
}
public virtual void OnEntityAdded(Entity entity) { }
public virtual void OnEntityDisabled(Entity entity) { }
public virtual void OnEntityEnabled(Entity entity) { }
public virtual void OnEntityRemoved(Entity entity) { }
protected override void Process(GameTime gameTime)
{
base.Process(gameTime);
for (var i = _activeEntities.Count - 1; i >= 0; i--)
{
var entity = _activeEntities[i];
Process(gameTime, entity);
}
}
protected virtual void Process(GameTime gameTime, Entity entity)
{
}
protected bool IsInterestedIn(Entity entity)
{
return Aspect.Matches(entity.ComponentBits);
}
internal void Add(Entity entity)
{
if (entity == null)
return;
entity.SystemBits[Index] = true;
if (_activeEntitiesLookup.ContainsKey(entity))
return;
_activeEntitiesLookup.Add(entity, _activeEntities.Count);
_activeEntities.Add(entity);
OnEntityAdded(entity);
}
internal void Remove(Entity entity)
{
if (entity == null)
return;
entity.SystemBits[Index] = false;
int activeEntityIndex;
if (!_activeEntitiesLookup.TryGetValue(entity, out activeEntityIndex))
return;
_activeEntitiesLookup.Remove(entity);
var swapEntity = _activeEntities[_activeEntities.Count - 1];
if (entity != swapEntity)
_activeEntitiesLookup[swapEntity] = activeEntityIndex;
_activeEntities[activeEntityIndex] = swapEntity;
_activeEntities.RemoveAt(_activeEntities.Count - 1);
OnEntityRemoved(entity);
}
}
}