using System.Collections.Generic; using MonoGame.Extended.BitmapFonts.BmfTypes; namespace MonoGame.Extended.Content.Pipeline.BitmapFonts { public class BitmapFontProcessorResult { public List TextureAssets { get; private set; } public BmfFile FontFile { get; private set; } public BitmapFontProcessorResult(BmfFile fontFile) { FontFile = fontFile; TextureAssets = new List(); } } }