Fix/textureatlas import error (#1017)

* Ensure that location of PNG is resolved relative to the JSON file directory in TexturePacker processor

* Bump version to 5.0.2

* Update tests
This commit is contained in:
Christopher Whitley
2025-08-24 03:20:29 -04:00
committed by GitHub
parent fee16bbd91
commit fd8eead241
5 changed files with 26 additions and 24 deletions
+1 -1
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@@ -7,7 +7,7 @@
</PropertyGroup>
<PropertyGroup>
<Version>5.0.1</Version>
<Version>5.0.2</Version>
</PropertyGroup>
<PropertyGroup>
+1 -1
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@@ -11,7 +11,7 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon
Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
```sh
dotnet add package MonoGame.Extended --version 5.0.1
dotnet add package MonoGame.Extended --version 5.0.2
```
### Using the Content Pipeline Extensions
@@ -8,9 +8,9 @@ using MonoGame.Extended.Content.TexturePacker;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
{
[ContentImporter(".json", DefaultProcessor = "TexturePackerProcessor", DisplayName = "TexturePacker JSON Importer - MonoGame.Extended")]
public class TexturePackerJsonImporter : ContentImporter<TexturePackerFileContent>
public class TexturePackerJsonImporter : ContentImporter<ContentImporterResult<TexturePackerFileContent>>
{
public override TexturePackerFileContent Import(string filename, ContentImporterContext context)
public override ContentImporterResult<TexturePackerFileContent> Import(string filename, ContentImporterContext context)
{
var tpFile = TexturePackerFileReader.Read(filename);
@@ -27,7 +27,7 @@ namespace MonoGame.Extended.Content.Pipeline.TextureAtlases
}
}
return tpFile;
return new ContentImporterResult<TexturePackerFileContent>(filename, tpFile);
}
}
}
@@ -2,6 +2,7 @@
// Licensed under the MIT license.
// See LICENSE file in the project root for full license information.
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
@@ -10,25 +11,26 @@ using MonoGame.Extended.Content.TexturePacker;
namespace MonoGame.Extended.Content.Pipeline.TextureAtlases;
[ContentProcessor(DisplayName = "TexturePacker Processor - MonoGame.Extended")]
public class TexturePackerProcessor : ContentProcessor<TexturePackerFileContent, TexturePackerProcessorResult>
public class TexturePackerProcessor : ContentProcessor<ContentImporterResult<TexturePackerFileContent>, TexturePackerProcessorResult>
{
public override TexturePackerProcessorResult Process(TexturePackerFileContent input, ContentProcessorContext context)
public override TexturePackerProcessorResult Process(ContentImporterResult<TexturePackerFileContent> input, ContentProcessorContext context)
{
if (input.Meta.Image != null)
if (input.Data.Meta.Image != null)
{
// Validates the texture exists and can be processed (fails build if missing)
var externalRef = new ExternalReference<Texture2DContent>(input.Meta.Image);
var externalRef = new ExternalReference<Texture2DContent>(input.Data.Meta.Image);
context.BuildAndLoadAsset<Texture2DContent, Texture2DContent>(externalRef, nameof(TextureProcessor));
}
else if (input.Meta.DataFormat == "monogame-extended")
else if (input.Data.Meta.DataFormat == "monogame-extended")
{
foreach (var texture in input.Textures)
foreach (var texture in input.Data.Textures)
{
var externalRef = new ExternalReference<Texture2DContent>(texture.FileName);
string texturePath = Path.Combine(Path.GetDirectoryName(input.FilePath), texture.FileName);
var externalRef = new ExternalReference<Texture2DContent>(texturePath);
context.BuildAndLoadAsset<Texture2DContent, Texture2DContent>(externalRef, nameof(TextureProcessor));
}
}
return new TexturePackerProcessorResult(input);
return new TexturePackerProcessorResult(input.Data);
}
}
@@ -12,19 +12,19 @@ namespace MonoGame.Extended.Content.Pipeline.Tests
{
var filePath = PathExtensions.GetApplicationFullPath(@"TestData/test-tileset.json");
var importer = new TexturePackerJsonImporter();
var data = importer.Import(filePath, Substitute.For<ContentImporterContext>());
var importResult = importer.Import(filePath, Substitute.For<ContentImporterContext>());
Assert.NotNull(data);
Assert.NotNull(importResult);
// Check meta.image contains image name
Assert.Equal("test-tileset.png", data.Meta.Image);
Assert.Equal("test-tileset.png", importResult.Data.Meta.Image);
// Check regions count and textures
Assert.Equal(9, data.Regions.Count);
Assert.Null(data.Textures); // only used by new MonoGame.Extended JSON format
Assert.Equal(9, importResult.Data.Regions.Count);
Assert.Null(importResult.Data.Textures); // only used by new MonoGame.Extended JSON format
// Check first region
var firstRegion = data.Regions[0];
var firstRegion = importResult.Data.Regions[0];
Assert.Equal("1.png", firstRegion.FileName);
Assert.Equal(2, firstRegion.Frame.X);
Assert.Equal(2, firstRegion.Frame.Y);
@@ -54,16 +54,16 @@ namespace MonoGame.Extended.Content.Pipeline.Tests
{
var filePath = PathExtensions.GetApplicationFullPath(@"TestData/test-atlas.json");
var importer = new TexturePackerJsonImporter();
var data = importer.Import(filePath, Substitute.For<ContentImporterContext>());
var importResult = importer.Import(filePath, Substitute.For<ContentImporterContext>());
// Regions must be null (only used by old generic json format)
Assert.Null(data.Regions);
Assert.Null(importResult.Data.Regions);
// Textures contains 1 texture
Assert.NotNull(data.Textures);
Assert.Single(data.Textures);
Assert.NotNull(importResult.Data.Textures);
Assert.Single(importResult.Data.Textures);
var texture = data.Textures[0];
var texture = importResult.Data.Textures[0];
Assert.Equal("test-atlas-texture.png", texture.FileName);
// The first texture contains frames