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[Docs] Serialization in core library (#397)
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Dylan Wilson
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@@ -9,7 +9,7 @@ MonoGame.Extended is an open source collection of NuGet packages for [MonoGame](
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## Packages
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- **MonoGame.Extended** - the core package creates a solid foundation with sprites, [bitmap fonts](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/BitmapFonts/), [collections](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Collections/), serialization, shapes, texture atlases, viewport adapters, [cameras](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Camera2D/), timers, math, [object pooling](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Object-Pooling/), [screens](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Screens/), and diagnostics.
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- **MonoGame.Extended** - the core package creates a solid foundation with sprites, [bitmap fonts](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/BitmapFonts/), [collections](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Collections/), [serialization](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Serialization/), shapes, texture atlases, viewport adapters, [cameras](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Camera2D/), timers, math, [object pooling](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Object-Pooling/), [screens](http://craftworkgames.github.io/MonoGame.Extended/MonoGame.Extended/Screens/), and diagnostics.
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- **MonoGame.Extended.Animations** - animated sprites and sprite sheets.
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- **MonoGame.Extended.Collisions (experimental)** - collision detection and response.
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- **MonoGame.Extended.Content.Pipeline** - a collection of importers for the [MonoGame Pipeline Tool](http://www.monogame.net/documentation/?page=Using_The_Pipeline_Tool).
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