diff --git a/README.md b/README.md index 5aa9f7d2..dd6bcef3 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,23 @@ MonoGame.Extended is a work in progress. New classes are being added almost ever MonoGame.Extended is designed to build on top of MonoGame, but may work with XNA/FNA (for now this is not confirmed, but it would most likely require a custom build). Samples and examples of uses for each feature can be found in the [Samples.Extended](https://github.com/craftworkgames/Samples.Extended) repository; we try to keep these up to date with the current feature list. +## Features + +**Features up to v0.2:** (More informatino can be found at [the v0.2 release notes](http://dylanwilson.net/monogame-extended-v0-3-release-notes)) +- **Tile based maps** using [Tiled](http://www.mapeditor.org/) (orthogonal only in v0.3, isometric in master) +- **Bitmap fonts** using [BMFont](http://www.angelcode.com/products/bmfont/) +- **[Sprites](http://dylanwilson.net/sprites-and-spritebatch-extensions-in-monogame-extended)** (with SpriteBatch extensions!) +- **Input listeners** for event driven input handling (Keyboard, Mouse, Touch) +- **Texture Atlases** using the JSON format in [TexturePacker](https://www.codeandweb.com/texturepacker) +- **2D Camera** with pan, zoom, and rotation +- **Viewport Adapters** for resolution independent rendering + +**Added in v0.3:** (More information can be found in [the v0.3 release notes](http://dylanwilson.net/monogame-extended-v0-3-release-notes)) +- **Sprite Animators** using texture atlases +- **Timers** including a continuous clock and a countdown timer w/ event integration +- **FPS Counter** that is handy for debugging +- **Circle** primative to complement Monogame's Rectangle + ## How to install See the [How to install MonoGame.Extended](http://dylanwilson.net/how-to-install-monogame-extended) blog post. Here's the TL;DR version: