A mix between Tiled and GUI stuff (#553)

* mostly restored the tiled importer unit tests

* code cleanup

* code cleanup

* almost got tiled maps serialization independent of the content pipeline

* refactored the tiled map content importer so that tiled maps can be loaded at runtime

* code cleanup

* removed nuspec files

* experimenting with an XML based GUI markup parser

* a few more markup parser features

* finally got a working open file dialog

* experimenting with markup bindings

* attached properties

* working on the gui stuff again

* working on a better textbox

* multiline textboxing

* new text box is really coming along

* removed the content explorer experiment

* restored the old gui demo back to the way it was before (for now)
This commit is contained in:
Dylan Wilson
2018-10-09 22:18:48 +10:00
committed by GitHub
parent bfd7c5b0f1
commit e962cec448
70 changed files with 1303 additions and 683 deletions
@@ -0,0 +1,26 @@
using System.Collections.Generic;
using System.Xml.Serialization;
namespace MonoGame.Extended.Tiled.Serialization
{
public class TiledMapTileLayerDataChunkContent
{
[XmlAttribute(AttributeName = "x")]
public int X { get; set; }
[XmlAttribute(AttributeName = "y")]
public int Y { get; set; }
[XmlAttribute(AttributeName = "width")]
public int Width { get; set; }
[XmlAttribute(AttributeName = "height")]
public int Height { get; set; }
[XmlElement(ElementName = "tile")]
public List<TiledMapTileContent> Tiles { get; set; }
[XmlText]
public string Value { get; set; }
}
}