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Replace Newtonsoft.Json with System.Text.Json (#869)
* Converted to use `System.Text.Json` * Remove Newtonsoft.Json Dependency Newtonsoft.Json dependency has been removed in favor of System.Text.Json * Treat MGFXO file as binary
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using MonoGame.Extended.Serialization;
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namespace MonoGame.Extended.Particles.Serialization;
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public static class ParticleJsonSerializerOptionsProvider
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{
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public static JsonSerializerOptions GetOptions(ITextureRegionService textureRegionService)
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{
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var options = new JsonSerializerOptions
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{
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WriteIndented = true,
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DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
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PropertyNamingPolicy = JsonNamingPolicy.CamelCase
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};
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options.Converters.Add(new Vector2JsonConverter());
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options.Converters.Add(new Size2JsonConverter());
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options.Converters.Add(new ColorJsonConverter());
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options.Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
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options.Converters.Add(new ProfileJsonConverter());
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options.Converters.Add(new ModifierJsonConverter());
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options.Converters.Add(new InterpolatorJsonConverter());
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options.Converters.Add(new TimeSpanJsonConverter());
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options.Converters.Add(new RangeJsonConverter<int>());
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options.Converters.Add(new RangeJsonConverter<float>());
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options.Converters.Add(new RangeJsonConverter<HslColor>());
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options.Converters.Add(new HslColorJsonConverter());
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options.Converters.Add(new ModifierExecutionStrategyJsonConverter());
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return options;
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}
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}
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