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https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
moved the particle system and the entity component system into their own nuget packages
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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using MonoGame.Extended.Particles.Modifiers;
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namespace MonoGame.Extended.Particles
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{
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using TPL = System.Threading.Tasks;
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public abstract class ParticleModifierExecutionStrategy
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{
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public static ParticleModifierExecutionStrategy Serial = new SerialModifierExecutionStrategy();
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public static ParticleModifierExecutionStrategy Parallel = new ParallelModifierExecutionStrategy();
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internal abstract void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
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ParticleBuffer.ParticleIterator iterator);
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internal class SerialModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
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ParticleBuffer.ParticleIterator iterator)
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{
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foreach (var modifier in modifiers)
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modifier.Update(elapsedSeconds, iterator.Reset());
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}
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}
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internal class ParallelModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(IEnumerable<IModifier> modifiers, float elapsedSeconds,
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ParticleBuffer.ParticleIterator iterator)
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{
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TPL.Parallel.ForEach(modifiers, modifier => modifier.Update(elapsedSeconds, iterator.Reset()));
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}
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}
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}
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}
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