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https://github.com/AlexMacocian/MonoGame.Extended.git
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moved the particle system and the entity component system into their own nuget packages
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namespace MonoGame.Extended.Particles.Modifiers
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{
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public class RotationModifier : IModifier
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{
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public float RotationRate { get; set; }
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public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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var rotationRateDelta = RotationRate*elapsedSeconds;
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while (iterator.HasNext)
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{
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var particle = iterator.Next();
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particle->Rotation += rotationRateDelta;
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}
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}
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}
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}
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