moved the particle system and the entity component system into their own nuget packages

This commit is contained in:
Dylan Wilson
2017-03-07 22:08:31 +10:00
parent 1b6df14681
commit c236e6dfd5
71 changed files with 422 additions and 83 deletions
@@ -0,0 +1,18 @@
namespace MonoGame.Extended.Particles.Modifiers
{
public class RotationModifier : IModifier
{
public float RotationRate { get; set; }
public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var rotationRateDelta = RotationRate*elapsedSeconds;
while (iterator.HasNext)
{
var particle = iterator.Next();
particle->Rotation += rotationRateDelta;
}
}
}
}