mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 20:12:23 +00:00
moved the particle system and the entity component system into their own nuget packages
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@@ -0,0 +1,52 @@
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using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Modifiers.Containers
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{
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public class CircleContainerModifier : IModifier
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{
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public float Radius { get; set; }
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public bool Inside { get; set; } = true;
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public float RestitutionCoefficient { get; set; } = 1;
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public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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var radiusSq = Radius*Radius;
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while (iterator.HasNext)
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{
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var particle = iterator.Next();
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var localPos = particle->Position - particle->TriggerPos;
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var distSq = localPos.LengthSquared();
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var normal = localPos;
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normal.Normalize();
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if (Inside)
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{
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if (distSq < radiusSq) continue;
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SetReflected(distSq, particle, normal);
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}
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else
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{
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if (distSq > radiusSq) continue;
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SetReflected(distSq, particle, -normal);
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}
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}
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}
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private unsafe void SetReflected(float distSq, Particle* particle, Vector2 normal)
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{
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var dist = (float) Math.Sqrt(distSq);
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var d = dist - Radius; // how far outside the circle is the particle
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var twoRestDot = 2*RestitutionCoefficient*
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Vector2.Dot(particle->Velocity, normal);
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particle->Velocity -= twoRestDot*normal;
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// exact computation requires sqrt or goniometrics
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particle->Position -= normal*d;
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}
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}
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}
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@@ -0,0 +1,59 @@
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Modifiers.Containers
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{
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public sealed class RectangleContainerModifier : IModifier
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{
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public int Width { get; set; }
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public int Height { get; set; }
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public float RestitutionCoefficient { get; set; } = 1;
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public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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while (iterator.HasNext)
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{
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var particle = iterator.Next();
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var left = particle->TriggerPos.X + Width*-0.5f;
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var right = particle->TriggerPos.X + Width*0.5f;
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var top = particle->TriggerPos.Y + Height*-0.5f;
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var bottom = particle->TriggerPos.Y + Height*0.5f;
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var xPos = particle->Position.X;
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var xVel = particle->Velocity.X;
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var yPos = particle->Position.Y;
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var yVel = particle->Velocity.Y;
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if ((int) particle->Position.X < left)
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{
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xPos = left + (left - xPos);
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xVel = -xVel*RestitutionCoefficient;
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}
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else
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{
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if (particle->Position.X > right)
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{
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xPos = right - (xPos - right);
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xVel = -xVel*RestitutionCoefficient;
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}
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}
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if (particle->Position.Y < top)
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{
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yPos = top + (top - yPos);
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yVel = -yVel*RestitutionCoefficient;
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}
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else
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{
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if ((int) particle->Position.Y > bottom)
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{
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yPos = bottom - (yPos - bottom);
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yVel = -yVel*RestitutionCoefficient;
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}
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}
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particle->Position = new Vector2(xPos, yPos);
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particle->Velocity = new Vector2(xVel, yVel);
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}
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}
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}
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}
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+42
@@ -0,0 +1,42 @@
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Modifiers.Containers
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{
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public class RectangleLoopContainerModifier : IModifier
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{
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public int Width { get; set; }
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public int Height { get; set; }
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public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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while (iterator.HasNext)
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{
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var particle = iterator.Next();
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var left = particle->TriggerPos.X + Width*-0.5f;
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var right = particle->TriggerPos.X + Width*0.5f;
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var top = particle->TriggerPos.Y + Height*-0.5f;
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var bottom = particle->TriggerPos.Y + Height*0.5f;
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var xPos = particle->Position.X;
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var yPos = particle->Position.Y;
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if ((int) particle->Position.X < left)
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xPos = particle->Position.X + Width;
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else
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{
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if ((int) particle->Position.X > right)
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xPos = particle->Position.X - Width;
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}
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if ((int) particle->Position.Y < top)
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yPos = particle->Position.Y + Height;
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else
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{
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if ((int) particle->Position.Y > bottom)
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yPos = particle->Position.Y - Height;
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}
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particle->Position = new Vector2(xPos, yPos);
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}
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}
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}
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}
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