fixed a bug in the ecs assembly scanning

This commit is contained in:
Dylan Wilson
2018-01-18 22:05:43 +10:00
parent cb003a24de
commit b856a36f38
@@ -64,6 +64,7 @@ namespace MonoGame.Extended.Entities
typeof(AnimatedSprite).GetTypeInfo().Assembly
})
.SelectMany(a => a.ExportedTypes)
.Distinct()
.Select(x => x.GetTypeInfo())
.ToArray();