mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-25 08:22:15 +00:00
moving some things around and code cleanup
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// Original code dervied from:
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// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/ComponentType.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="ComponentType.cs" company="GAMADU.COM">
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// Copyright © 2013 GAMADU.COM. Contains rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of GAMADU.COM.
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// </copyright>
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// <summary>
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// Represents a Component Type.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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namespace MonoGame.Extended.Entities
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{
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[DebuggerDisplay("Index:{" + nameof(Index) + "}")]
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public sealed class EntityComponentType
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{
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private static int _nextIndex;
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public int Index { get; }
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public Type Type { get; }
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internal EntityComponentType(Type type)
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{
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Index = _nextIndex++;
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Type = type;
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}
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}
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}
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