mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 12:06:37 +00:00
moving some things around and code cleanup
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// Original code dervied from:
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// https://github.com/thelinuxlich/artemis_CSharp/blob/master/Artemis_XNA_INDEPENDENT/EntityWorld.cs
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="EntityWorld.cs" company="GAMADU.COM">
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// Copyright © 2013 GAMADU.COM. Contains rights reserved.
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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// THIS SOFTWARE IS PROVIDED BY GAMADU.COM 'AS IS' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GAMADU.COM OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of GAMADU.COM.
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// </copyright>
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// <summary>
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// The Entity World Class. Main interface of the Entity System.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Entities
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{
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public sealed class EntityComponentSystem : DrawableGameComponent
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{
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private readonly SystemManager _systemManager;
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public EntityManager EntityManager { get; }
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public EntityComponentSystem(Game game)
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: base(game)
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{
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_systemManager = new SystemManager(this);
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EntityManager = new EntityManager(_systemManager);
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}
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// don't call this every frame, lol
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public void Scan(params Assembly[] assemblies)
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{
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var componentTypeInfos = new List<TypeInfo>();
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var entityTemplateTypeInfos = new List<TypeInfo>();
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var systemTypeInfos = new List<TypeInfo>();
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var componentTypeInfo = typeof(EntityComponent).GetTypeInfo();
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var systemTypeInfo = typeof(EntitySystem).GetTypeInfo();
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var entityTempalteTypeInfo = typeof(EntityTemplate).GetTypeInfo();
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foreach (var assembly in assemblies)
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{
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var typeInfos = assembly.ExportedTypes.Select(x => x.GetTypeInfo()).ToArray();
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foreach (var typeInfo in typeInfos)
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{
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var isComponent = componentTypeInfo.IsAssignableFrom(typeInfo);
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if (isComponent)
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{
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componentTypeInfos.Add(typeInfo);
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continue;
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}
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var isSystem = systemTypeInfo.IsAssignableFrom(typeInfo);
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if (isSystem)
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{
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systemTypeInfos.Add(typeInfo);
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continue;
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}
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var isEntityTemplate = entityTempalteTypeInfo.IsAssignableFrom(typeInfo);
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// ReSharper disable once InvertIf
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if (isEntityTemplate)
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{
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entityTemplateTypeInfos.Add(typeInfo);
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// ReSharper disable once RedundantJumpStatement
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continue;
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}
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}
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}
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var registeredComponentCount = RegisterComponents(componentTypeInfos);
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RegisterEntityTemplates(entityTemplateTypeInfos);
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CreateSystems(systemTypeInfos, registeredComponentCount);
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}
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private int RegisterComponents(List<TypeInfo> componentTypeInfos)
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{
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List<TypeInfo> registeredComponentTypeInfos;
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List<Tuple<TypeInfo, EntityComponentPoolAttribute>> registeredPooledComponentTypeInfos;
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GetRegisteredComponents(componentTypeInfos, out registeredComponentTypeInfos, out registeredPooledComponentTypeInfos);
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EntityManager.CreateComponentTypesFrom(registeredComponentTypeInfos);
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EntityManager.CreateComponentPoolsFrom(registeredPooledComponentTypeInfos);
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return registeredComponentTypeInfos.Count;
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}
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// ReSharper disable once ParameterTypeCanBeEnumerable.Local
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private static void GetRegisteredComponents(List<TypeInfo> componentTypeInfos, out List<TypeInfo> registeredComponentTypeInfos, out List<Tuple<TypeInfo, EntityComponentPoolAttribute>> pooledComponentTypeInfos)
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{
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registeredComponentTypeInfos = new List<TypeInfo>();
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pooledComponentTypeInfos = new List<Tuple<TypeInfo, EntityComponentPoolAttribute>>();
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var componentAttributeType = typeof(EntityComponentAttribute);
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var componentPoolAttributeType = typeof(EntityComponentPoolAttribute);
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foreach (var typeInfo in componentTypeInfos)
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{
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EntityComponentAttribute componentAttribute = null;
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EntityComponentPoolAttribute componentPoolAttribute = null;
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var attributes = typeInfo.GetCustomAttributes(false);
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foreach (var attribute in attributes)
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{
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var attributeType = attribute.GetType();
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if (attributeType == componentAttributeType)
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componentAttribute = (EntityComponentAttribute)attribute;
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if (attributeType == componentPoolAttributeType)
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componentPoolAttribute = (EntityComponentPoolAttribute)attribute;
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}
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if (componentAttribute == null)
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continue;
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registeredComponentTypeInfos.Add(typeInfo);
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if (componentPoolAttribute == null)
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continue;
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pooledComponentTypeInfos.Add(new Tuple<TypeInfo, EntityComponentPoolAttribute>(typeInfo, componentPoolAttribute));
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}
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}
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// ReSharper disable once ParameterTypeCanBeEnumerable.Local
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private void RegisterEntityTemplates(List<TypeInfo> entityTempalteTypeInfos)
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{
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var entityTemplateAttributeType = typeof(EntityTemplateAttribute);
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foreach (var typeInfo in entityTempalteTypeInfos)
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{
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EntityTemplateAttribute entityTemplateAttribute = null;
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var attributes = typeInfo.GetCustomAttributes(false);
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foreach (var attribute in attributes)
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{
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var attributeType = attribute.GetType();
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if (attributeType == entityTemplateAttributeType)
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entityTemplateAttribute = (EntityTemplateAttribute)attribute;
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}
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if (entityTemplateAttribute == null)
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return;
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var entityTemplate = (EntityTemplate)Activator.CreateInstance(typeInfo.AsType());
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EntityManager.AddEntityTemplate(entityTemplateAttribute.Name, entityTemplate);
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}
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}
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// ReSharper disable once ParameterTypeCanBeEnumerable.Local
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private void CreateSystems(List<TypeInfo> systemTypeInfos, int componentCount)
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{
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var systemAttributeType = typeof(EntitySystemAttribute);
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var aspectAttributeType = typeof(AspectAttribute);
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var andMask = new BitVector(componentCount);
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var orMask = new BitVector(componentCount);
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var norMask = new BitVector(componentCount);
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foreach (var typeInfo in systemTypeInfos)
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{
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EntitySystemAttribute systemAttribute = null;
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andMask.SetAll(false);
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orMask.SetAll(false);
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norMask.SetAll(false);
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var attributes = typeInfo.GetCustomAttributes(false);
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foreach (var attribute in attributes)
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{
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var attributeType = attribute.GetType();
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if (attributeType == systemAttributeType)
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systemAttribute = (EntitySystemAttribute)attribute;
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if(attributeType != aspectAttributeType)
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continue;
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var aspectAttribute = (AspectAttribute)attribute;
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switch (aspectAttribute.Type)
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{
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case AspectType.All:
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EntityManager.FillComponentBits(andMask, aspectAttribute.Components);
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break;
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case AspectType.Any:
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EntityManager.FillComponentBits(orMask, aspectAttribute.Components);
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break;
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case AspectType.None:
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EntityManager.FillComponentBits(norMask, aspectAttribute.Components);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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if (systemAttribute == null)
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return;
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var system = (EntitySystem)Activator.CreateInstance(typeInfo.AsType());
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var processingSystem = system as EntityProcessingSystem;
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if (processingSystem != null)
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processingSystem.Aspect = new Aspect(andMask, orMask, norMask);
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_systemManager.AddSystem(system, systemAttribute.GameLoopType,
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systemAttribute.Layer, SystemExecutionType.Synchronous);
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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_systemManager.InitializeIfNecessary();
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}
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protected override void UnloadContent()
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{
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base.UnloadContent();
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foreach (var system in _systemManager.Systems)
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system.UnloadContent();
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}
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public override void Update(GameTime gameTime)
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{
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_systemManager.InitializeIfNecessary();
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EntityManager.RemoveMarkedComponents();
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EntityManager.ProcessMarkedEntitiesWith(_systemManager.ProcessingSystems);
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_systemManager.Update(gameTime);
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}
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public override void Draw(GameTime gameTime)
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{
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_systemManager.Draw(gameTime);
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}
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}
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}
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