mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
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Gui dialogs (#410)
* started refactoring for gui windows * a bit more work on gui windows * fixed some bugs and broken build stuff * fixed some bugs in gui controls * a little code cleanup * got gui dialogs positioning and experimenting with named styles by type * apply control styles directly in the constructor of controls * got everything compiling again * all gui controls have skinnable constructors * rework uniform grid desired size calculations * turns out gui layouts are complicated * include pdb files in nuget packages * fixed a bug in find nearest glyph * custom control styling * added a range constructor overload that takes one value * rethinking control desired size behaviour * made particle emitters more editable at runtime * moved the auto trigger code to the particle effect instead of the emitters * tweaks * changed the particle modifer interface to an abstract base with an optional name * changed the particle modifer interface to an abstract base with an optional name * an attempt at creating a gui combo box * rolled back the nested control experiment * pretty good (but not perfect) combo boxes * tweaks * name property bindings on lists * removed and cleaned up the hacks from the gui combo box * minor combo box styling tweaks * minor bug fix in gui combo box * experiments with data binding * fixed a mistake on the texture region service interface * working on the ability to serialize particles * finished particle serialization * more robust range deserialization * added editor browable attributes * fixed some broken demos * made the particle modifiers editable at runtime * fixed some issues with particle serialization * fixed some issues with interpolators
This commit is contained in:
@@ -1,41 +1,13 @@
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using System;
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using MonoGame.Extended;
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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/// <summary>
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/// Defines a modifier which interpolates the color of a particle over the course of its lifetime.
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/// Defines a modifier which interpolates the color of a particle over the course of its lifetime.
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/// </summary>
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public sealed class ColorInterpolator : IInterpolator<HslColor>
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public sealed class ColorInterpolator : Interpolator<HslColor>
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{
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/// <summary>
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/// Gets or sets the initial color of particles when they are released.
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/// </summary>
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public HslColor StartValue { get; set; }
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/// <summary>
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/// Gets or sets the final color of particles when they are retired.
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/// </summary>
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public HslColor EndValue { get; set; }
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[Obsolete("Use StartValue instead")]
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public HslColor InitialColor
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{
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get { return StartValue; }
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set { StartValue = value; }
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}
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[Obsolete("Use EndValue instead")]
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public HslColor FinalColor
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{
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get { return EndValue; }
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set { EndValue = value; }
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}
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public unsafe void Update(float amount, Particle* particle)
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Color = HslColor.Lerp(StartValue, EndValue, amount);
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}
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}
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}
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@@ -2,18 +2,17 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public class HueInterpolator : IInterpolator
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public class HueInterpolator : Interpolator<float>
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{
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private float _delta;
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public float StartValue { get; set; }
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public float EndValue
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public override float EndValue
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{
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get { return _delta + StartValue; }
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set { _delta = value - StartValue; }
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}
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public unsafe void Update(float amount, Particle* particle)
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Color = new HslColor(
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amount*_delta + StartValue,
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@@ -1,13 +0,0 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public interface IInterpolator
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{
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unsafe void Update(float amount, Particle* particle);
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}
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public interface IInterpolator<T> : IInterpolator
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{
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T StartValue { get; set; }
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T EndValue { get; set; }
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}
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}
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@@ -0,0 +1,26 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public abstract class Interpolator
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{
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protected Interpolator()
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{
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Name = GetType().Name;
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}
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public string Name { get; set; }
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public abstract unsafe void Update(float amount, Particle* particle);
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}
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public abstract class Interpolator<T> : Interpolator
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{
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/// <summary>
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/// Gets or sets the intial value when the particles are created.
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/// </summary>
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public virtual T StartValue { get; set; }
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/// <summary>
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/// Gets or sets the final value when the particles are retired.
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/// </summary>
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public virtual T EndValue { get; set; }
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}
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}
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@@ -1,18 +1,16 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public class OpacityInterpolator : IInterpolator
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public class OpacityInterpolator : Interpolator<float>
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{
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private float _delta;
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public float StartValue { get; set; }
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public float EndValue
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public override float EndValue
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{
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get { return _delta + StartValue; }
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set { _delta = value - StartValue; }
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}
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public unsafe void Update(float amount, Particle* particle)
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Opacity = _delta*amount + StartValue;
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}
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@@ -1,18 +1,16 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public class RotationInterpolator : IInterpolator
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public class RotationInterpolator : Interpolator<float>
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{
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private float _delta;
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public float StartValue { get; set; }
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public float EndValue
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public override float EndValue
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{
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get { return _delta + StartValue; }
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set { _delta = value - StartValue; }
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}
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public unsafe void Update(float amount, Particle* particle)
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Rotation = amount*_delta + StartValue;
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}
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@@ -2,19 +2,17 @@
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public class ScaleInterpolator : IInterpolator
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public class ScaleInterpolator : Interpolator<Vector2>
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{
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private Vector2 _delta;
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public Vector2 StartValue { get; set; }
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public Vector2 EndValue
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public override Vector2 EndValue
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{
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get { return _delta + StartValue; }
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set { _delta = value - StartValue; }
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}
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public unsafe void Update(float amount, Particle* particle)
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Scale = _delta*amount + StartValue;
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}
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