Gui dialogs (#410)

* started refactoring for gui windows

* a bit more work on gui windows

* fixed some bugs and broken build stuff

* fixed some bugs in gui controls

* a little code cleanup

* got gui dialogs positioning and experimenting with named styles by type

* apply control styles directly in the constructor of controls

* got everything compiling again

* all gui controls have skinnable constructors

* rework uniform grid desired size calculations

* turns out gui layouts are complicated

* include pdb files in nuget packages

* fixed a bug in find nearest glyph

* custom control styling

* added a range constructor overload that takes one value

* rethinking control desired size behaviour

* made particle emitters more editable at runtime

* moved the auto trigger code to the particle effect instead of the emitters

* tweaks

* changed the particle modifer interface to an abstract base with an optional name

* changed the particle modifer interface to an abstract base with an optional name

* an attempt at creating a gui combo box

* rolled back the nested control experiment

* pretty good (but not perfect) combo boxes

* tweaks

* name property bindings on lists

* removed and cleaned up the hacks from the gui combo box

* minor combo box styling tweaks

* minor bug fix in gui combo box

* experiments with data binding

* fixed a mistake on the texture region service interface

* working on the ability to serialize particles

* finished particle serialization

* more robust range deserialization

* added editor browable attributes

* fixed some broken demos

* made the particle modifiers editable at runtime

* fixed some issues with particle serialization

* fixed some issues with interpolators
This commit is contained in:
Dylan Wilson
2017-07-22 21:22:13 +10:00
committed by GitHub
parent 98906f2873
commit b3a631aff5
111 changed files with 1629 additions and 820 deletions
@@ -1,14 +1,17 @@
using MonoGame.Extended.Particles.Modifiers.Interpolators;
using System.Collections.Generic;
using System.ComponentModel;
using MonoGame.Extended.Particles.Modifiers.Interpolators;
namespace MonoGame.Extended.Particles.Modifiers
{
public class AgeModifier : IModifier
public class AgeModifier : Modifier
{
public IInterpolator[] Interpolators { get; set; }
[EditorBrowsable(EditorBrowsableState.Always)]
public List<Interpolator> Interpolators { get; } = new List<Interpolator>();
public unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var n = Interpolators.Length;
var n = Interpolators.Count;
while (iterator.HasNext)
{
var particle = iterator.Next();