diff --git a/src/cs/MonoGame.Extended.Collisions/ICollisionActor.cs b/src/cs/MonoGame.Extended.Collisions/ICollisionActor.cs
index e8f9516b..6a05592f 100644
--- a/src/cs/MonoGame.Extended.Collisions/ICollisionActor.cs
+++ b/src/cs/MonoGame.Extended.Collisions/ICollisionActor.cs
@@ -7,9 +7,21 @@ namespace MonoGame.Extended.Collisions
///
public interface ICollisionActor
{
+ ///
+ /// A name of layer, which will contains this actor.
+ /// If it equals null, an actor will insert into a default layer
+ ///
string LayerName { get => null; }
+
+ ///
+ /// A bounds of an actor. It is using for collision calculating
+ ///
IShapeF Bounds { get; }
+ ///
+ /// It will called, when collision with an another actor fires
+ ///
+ /// Data about collision
void OnCollision(CollisionEventArgs collisionInfo);
}
}