From a7672bd7fbdac5a0e1a76e14d5a7caca911b0084 Mon Sep 17 00:00:00 2001 From: Christopher Whitley <103014489+AristurtleDev@users.noreply.github.com> Date: Wed, 13 Aug 2025 11:42:27 -0400 Subject: [PATCH] Hotfix/monogame 384 compat (#1011) * Hotfix: Update MonoGame reference to 3.8.4 * Bump patch version to 4.1.1 * update workflow to choose version tag * Bump to version 4.1.2 * Resolve issues with KNI tests * Bump version to 4.1.3 --- Directory.Build.props | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Directory.Build.props b/Directory.Build.props index 105bed94..37f7ca32 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -7,7 +7,7 @@ - 4.1.2 + 4.1.3 diff --git a/README.md b/README.md index f22bc7a4..efe92dd3 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal. ```sh -dotnet add package MonoGame.Extended --version 4.1.2 +dotnet add package MonoGame.Extended --version 4.1.3 ``` ### Using the Content Pipeline Extensions