From a7672bd7fbdac5a0e1a76e14d5a7caca911b0084 Mon Sep 17 00:00:00 2001
From: Christopher Whitley <103014489+AristurtleDev@users.noreply.github.com>
Date: Wed, 13 Aug 2025 11:42:27 -0400
Subject: [PATCH] Hotfix/monogame 384 compat (#1011)
* Hotfix: Update MonoGame reference to 3.8.4
* Bump patch version to 4.1.1
* update workflow to choose version tag
* Bump to version 4.1.2
* Resolve issues with KNI tests
* Bump version to 4.1.3
---
Directory.Build.props | 2 +-
README.md | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/Directory.Build.props b/Directory.Build.props
index 105bed94..37f7ca32 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -7,7 +7,7 @@
- 4.1.2
+ 4.1.3
diff --git a/README.md b/README.md
index f22bc7a4..efe92dd3 100644
--- a/README.md
+++ b/README.md
@@ -11,7 +11,7 @@ MonoGame.Extended is a set of utilities (in the form of libraries/tools) to [Mon
Code is distributed as NuGet packages in the form of libraries (`.dll` files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
```sh
-dotnet add package MonoGame.Extended --version 4.1.2
+dotnet add package MonoGame.Extended --version 4.1.3
```
### Using the Content Pipeline Extensions