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Move source projects into source directory
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using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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public class TiledMapTileLayerDataContent
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{
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public TiledMapTileLayerDataContent()
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{
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Tiles = new List<TiledMapTileContent>();
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}
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[XmlAttribute(AttributeName = "encoding")]
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public string Encoding { get; set; }
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[XmlAttribute(AttributeName = "compression")]
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public string Compression { get; set; }
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[XmlElement(ElementName = "tile")]
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public List<TiledMapTileContent> Tiles { get; set; }
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[XmlElement(ElementName = "chunk")]
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public List<TiledMapTileLayerDataChunkContent> Chunks { get; set; }
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[XmlText]
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public string Value { get; set; }
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public override string ToString()
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{
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return $"{Encoding} {Compression}";
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}
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}
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}
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