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Move source projects into source directory
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using System;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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namespace MonoGame.Extended.Tiled.Serialization
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{
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// This content class is going to be a lot more complex than the others we use.
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// Objects can reference a template file which has starting values for the
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// object. The value in the object file overrides any value specified in the
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// template. All values have to be able to store a null value so we know if the
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// XML parser actually found a value for the property and not just a default
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// value. Default values are used when the object and any templates don't
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// specify a value.
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public class TiledMapObjectContent
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{
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// TODO: HACK These shouldn't be public
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public uint? _globalIdentifier;
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public int? _identifier;
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public float? _height;
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public float? _rotation;
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public bool? _visible;
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public float? _width;
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public float? _x;
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public float? _y;
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[XmlAttribute(DataType = "int", AttributeName = "id")]
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public int Identifier { get => _identifier ?? 0; set => _identifier = value; }
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[XmlAttribute(DataType = "string", AttributeName = "name")]
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public string Name { get; set; }
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// Deprecated as of Tiled 1.9.0 (replaced by "class" attribute)
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[XmlAttribute(DataType = "string", AttributeName = "type")]
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public string Type { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "class")]
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public string Class { get; set; }
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[XmlAttribute(DataType = "float", AttributeName = "x")]
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public float X { get => _x ?? 0; set => _x = value; }
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[XmlAttribute(DataType = "float", AttributeName = "y")]
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public float Y { get => _y ?? 0; set => _y = value; }
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[XmlAttribute(DataType = "float", AttributeName = "width")]
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public float Width { get => _width ?? 0; set => _width = value; }
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[XmlAttribute(DataType = "float", AttributeName = "height")]
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public float Height { get => _height ?? 0; set => _height = value; }
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[XmlAttribute(DataType = "float", AttributeName = "rotation")]
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public float Rotation { get => _rotation ?? 0; set => _rotation = value; }
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[XmlAttribute(DataType = "boolean", AttributeName = "visible")]
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public bool Visible { get => _visible ?? true; set => _visible = value; }
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[XmlArray("properties")]
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[XmlArrayItem("property")]
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public List<TiledMapPropertyContent> Properties { get; set; }
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[XmlAttribute(DataType = "unsignedInt", AttributeName = "gid")]
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public uint GlobalIdentifier { get => _globalIdentifier??0; set => _globalIdentifier = value; }
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[XmlElement(ElementName = "ellipse")]
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public TiledMapEllipseContent Ellipse { get; set; }
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[XmlElement(ElementName = "polygon")]
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public TiledMapPolygonContent Polygon { get; set; }
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[XmlElement(ElementName = "polyline")]
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public TiledMapPolylineContent Polyline { get; set; }
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[XmlAttribute(DataType = "string", AttributeName = "template")]
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public string TemplateSource { get; set; }
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}
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}
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