mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-26 00:45:20 +00:00
Move source projects into source directory
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace MonoGame.Extended.Tiled.Serialization
|
||||
{
|
||||
public class TiledMapImageLayerContent : TiledMapLayerContent
|
||||
{
|
||||
[XmlAttribute(AttributeName = "x")]
|
||||
public int X { get; set; }
|
||||
|
||||
[XmlAttribute(AttributeName = "y")]
|
||||
public int Y { get; set; }
|
||||
|
||||
[XmlElement(ElementName = "image")]
|
||||
public TiledMapImageContent Image { get; set; }
|
||||
|
||||
public TiledMapImageLayerContent()
|
||||
: base(TiledMapLayerType.ImageLayer)
|
||||
{
|
||||
Opacity = 1.0f;
|
||||
Visible = true;
|
||||
Properties = new List<TiledMapPropertyContent>();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Name}: {Image}";
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user