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Move source projects into source directory
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using System;
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using System.Collections.Generic;
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using MonoGame.Extended.Particles.Modifiers;
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namespace MonoGame.Extended.Particles
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{
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using TPL = System.Threading.Tasks;
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public abstract class ParticleModifierExecutionStrategy
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{
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public static readonly ParticleModifierExecutionStrategy Serial = new SerialModifierExecutionStrategy();
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public static readonly ParticleModifierExecutionStrategy Parallel = new ParallelModifierExecutionStrategy();
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internal abstract void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
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internal class SerialModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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for (var i = 0; i < modifiers.Count; i++)
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modifiers[i].Update(elapsedSeconds, iterator.Reset());
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}
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public override string ToString()
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{
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return nameof(Serial);
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}
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}
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internal class ParallelModifierExecutionStrategy : ParticleModifierExecutionStrategy
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{
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internal override void ExecuteModifiers(List<Modifier> modifiers, float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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TPL.Parallel.ForEach(modifiers, modifier => modifier.Update(elapsedSeconds, iterator.Reset()));
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}
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public override string ToString()
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{
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return nameof(Parallel);
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}
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}
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public static ParticleModifierExecutionStrategy Parse(string value)
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{
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if (string.Equals(nameof(Parallel), value, StringComparison.OrdinalIgnoreCase))
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return Parallel;
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if (string.Equals(nameof(Serial), value, StringComparison.OrdinalIgnoreCase))
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return Serial;
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throw new InvalidOperationException($"Unknown particle modifier execution strategy '{value}'");
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}
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}
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}
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