mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-24 03:56:31 +00:00
Move source projects into source directory
This commit is contained in:
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MonoGame.Extended.Particles.Modifiers.Interpolators;
|
||||
|
||||
namespace MonoGame.Extended.Particles.Modifiers
|
||||
{
|
||||
public class VelocityModifier : Modifier
|
||||
{
|
||||
public List<Interpolator> Interpolators { get; set; } = new List<Interpolator>();
|
||||
|
||||
public float VelocityThreshold { get; set; }
|
||||
|
||||
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
|
||||
{
|
||||
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
|
||||
var n = Interpolators.Count;
|
||||
|
||||
while (iterator.HasNext)
|
||||
{
|
||||
var particle = iterator.Next();
|
||||
var velocity2 = particle->Velocity.LengthSquared();
|
||||
|
||||
if (velocity2 >= velocityThreshold2)
|
||||
{
|
||||
for (var i = 0; i < n; i++)
|
||||
{
|
||||
var interpolator = Interpolators[i];
|
||||
interpolator.Update(1, particle);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
|
||||
for (var i = 0; i < n; i++)
|
||||
{
|
||||
var interpolator = Interpolators[i];
|
||||
interpolator.Update(t, particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user