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Move source projects into source directory
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@@ -0,0 +1,18 @@
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namespace MonoGame.Extended.Particles.Modifiers
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{
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public abstract class Modifier
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{
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protected Modifier()
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{
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Name = GetType().Name;
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}
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public string Name { get; set; }
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public abstract void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
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public override string ToString()
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{
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return $"{Name} [{GetType().Name}]";
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}
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}
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}
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