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Move source projects into source directory
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Modifiers.Interpolators
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{
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public class ScaleInterpolator : Interpolator<Vector2>
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{
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public override unsafe void Update(float amount, Particle* particle)
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{
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particle->Scale = (EndValue - StartValue) * amount + StartValue;
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}
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}
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}
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