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Move source projects into source directory
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using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Particles.Modifiers.Containers
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{
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public class CircleContainerModifier : Modifier
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{
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public float Radius { get; set; }
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public bool Inside { get; set; } = true;
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public float RestitutionCoefficient { get; set; } = 1;
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public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
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{
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var radiusSq = Radius*Radius;
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while (iterator.HasNext)
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{
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var particle = iterator.Next();
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var localPos = particle->Position - particle->TriggerPos;
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var distSq = localPos.LengthSquared();
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var normal = localPos;
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normal.Normalize();
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if (Inside)
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{
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if (distSq < radiusSq) continue;
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SetReflected(distSq, particle, normal);
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}
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else
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{
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if (distSq > radiusSq) continue;
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SetReflected(distSq, particle, -normal);
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}
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}
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}
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private unsafe void SetReflected(float distSq, Particle* particle, Vector2 normal)
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{
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var dist = (float) Math.Sqrt(distSq);
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var d = dist - Radius; // how far outside the circle is the particle
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var twoRestDot = 2*RestitutionCoefficient*
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Vector2.Dot(particle->Velocity, normal);
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particle->Velocity -= twoRestDot*normal;
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// exact computation requires sqrt or goniometrics
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particle->Position -= normal*d;
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}
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}
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}
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