Move source projects into source directory

This commit is contained in:
Christopher Whitley
2024-05-18 19:59:41 -04:00
parent 9c5f7cd3b4
commit a4d72eaf6c
423 changed files with 123 additions and 105 deletions
@@ -0,0 +1,26 @@
using System.Collections.Generic;
using System.ComponentModel;
using MonoGame.Extended.Particles.Modifiers.Interpolators;
namespace MonoGame.Extended.Particles.Modifiers
{
public class AgeModifier : Modifier
{
[EditorBrowsable(EditorBrowsableState.Always)]
public List<Interpolator> Interpolators { get; set; } = new List<Interpolator>();
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var n = Interpolators.Count;
while (iterator.HasNext)
{
var particle = iterator.Next();
for (var i = 0; i < n; i++)
{
var interpolator = Interpolators[i];
interpolator.Update(particle->Age, particle);
}
}
}
}
}
@@ -0,0 +1,52 @@
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Containers
{
public class CircleContainerModifier : Modifier
{
public float Radius { get; set; }
public bool Inside { get; set; } = true;
public float RestitutionCoefficient { get; set; } = 1;
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var radiusSq = Radius*Radius;
while (iterator.HasNext)
{
var particle = iterator.Next();
var localPos = particle->Position - particle->TriggerPos;
var distSq = localPos.LengthSquared();
var normal = localPos;
normal.Normalize();
if (Inside)
{
if (distSq < radiusSq) continue;
SetReflected(distSq, particle, normal);
}
else
{
if (distSq > radiusSq) continue;
SetReflected(distSq, particle, -normal);
}
}
}
private unsafe void SetReflected(float distSq, Particle* particle, Vector2 normal)
{
var dist = (float) Math.Sqrt(distSq);
var d = dist - Radius; // how far outside the circle is the particle
var twoRestDot = 2*RestitutionCoefficient*
Vector2.Dot(particle->Velocity, normal);
particle->Velocity -= twoRestDot*normal;
// exact computation requires sqrt or goniometrics
particle->Position -= normal*d;
}
}
}
@@ -0,0 +1,59 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Containers
{
public sealed class RectangleContainerModifier : Modifier
{
public int Width { get; set; }
public int Height { get; set; }
public float RestitutionCoefficient { get; set; } = 1;
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var left = particle->TriggerPos.X + Width*-0.5f;
var right = particle->TriggerPos.X + Width*0.5f;
var top = particle->TriggerPos.Y + Height*-0.5f;
var bottom = particle->TriggerPos.Y + Height*0.5f;
var xPos = particle->Position.X;
var xVel = particle->Velocity.X;
var yPos = particle->Position.Y;
var yVel = particle->Velocity.Y;
if ((int) particle->Position.X < left)
{
xPos = left + (left - xPos);
xVel = -xVel*RestitutionCoefficient;
}
else
{
if (particle->Position.X > right)
{
xPos = right - (xPos - right);
xVel = -xVel*RestitutionCoefficient;
}
}
if (particle->Position.Y < top)
{
yPos = top + (top - yPos);
yVel = -yVel*RestitutionCoefficient;
}
else
{
if ((int) particle->Position.Y > bottom)
{
yPos = bottom - (yPos - bottom);
yVel = -yVel*RestitutionCoefficient;
}
}
particle->Position = new Vector2(xPos, yPos);
particle->Velocity = new Vector2(xVel, yVel);
}
}
}
}
@@ -0,0 +1,42 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Containers
{
public class RectangleLoopContainerModifier : Modifier
{
public int Width { get; set; }
public int Height { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var left = particle->TriggerPos.X + Width*-0.5f;
var right = particle->TriggerPos.X + Width*0.5f;
var top = particle->TriggerPos.Y + Height*-0.5f;
var bottom = particle->TriggerPos.Y + Height*0.5f;
var xPos = particle->Position.X;
var yPos = particle->Position.Y;
if ((int) particle->Position.X < left)
xPos = particle->Position.X + Width;
else
{
if ((int) particle->Position.X > right)
xPos = particle->Position.X - Width;
}
if ((int) particle->Position.Y < top)
yPos = particle->Position.Y + Height;
else
{
if ((int) particle->Position.Y > bottom)
yPos = particle->Position.Y - Height;
}
particle->Position = new Vector2(xPos, yPos);
}
}
}
}
@@ -0,0 +1,23 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers
{
public class DragModifier : Modifier
{
public float DragCoefficient { get; set; } = 0.47f;
public float Density { get; set; } = .5f;
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var drag = -DragCoefficient*Density*particle->Mass*elapsedSeconds;
particle->Velocity = new Vector2(
particle->Velocity.X + particle->Velocity.X*drag,
particle->Velocity.Y + particle->Velocity.Y*drag);
}
}
}
}
@@ -0,0 +1,13 @@
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
/// <summary>
/// Defines a modifier which interpolates the color of a particle over the course of its lifetime.
/// </summary>
public sealed class ColorInterpolator : Interpolator<HslColor>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Color = HslColor.Lerp(StartValue, EndValue, amount);
}
}
}
@@ -0,0 +1,12 @@
using MonoGame.Extended;
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class HueInterpolator : Interpolator<float>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Color = new HslColor((EndValue - StartValue) * amount + StartValue, particle->Color.S, particle->Color.L);
}
}
}
@@ -0,0 +1,26 @@
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public abstract class Interpolator
{
protected Interpolator()
{
Name = GetType().Name;
}
public string Name { get; set; }
public abstract unsafe void Update(float amount, Particle* particle);
}
public abstract class Interpolator<T> : Interpolator
{
/// <summary>
/// Gets or sets the intial value when the particles are created.
/// </summary>
public virtual T StartValue { get; set; }
/// <summary>
/// Gets or sets the final value when the particles are retired.
/// </summary>
public virtual T EndValue { get; set; }
}
}
@@ -0,0 +1,10 @@
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class OpacityInterpolator : Interpolator<float>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Opacity = (EndValue - StartValue) * amount + StartValue;
}
}
}
@@ -0,0 +1,10 @@
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class RotationInterpolator : Interpolator<float>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Rotation = (EndValue - StartValue) * amount + StartValue;
}
}
}
@@ -0,0 +1,12 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class ScaleInterpolator : Interpolator<Vector2>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Scale = (EndValue - StartValue) * amount + StartValue;
}
}
}
@@ -0,0 +1,12 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers.Interpolators
{
public class VelocityInterpolator : Interpolator<Vector2>
{
public override unsafe void Update(float amount, Particle* particle)
{
particle->Velocity = (EndValue - StartValue) * amount + StartValue;
}
}
}
@@ -0,0 +1,23 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers
{
public class LinearGravityModifier : Modifier
{
public Vector2 Direction { get; set; }
public float Strength { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var vector = Direction*(Strength*elapsedSeconds);
while (iterator.HasNext)
{
var particle = iterator.Next();
particle->Velocity = new Vector2(
particle->Velocity.X + vector.X*particle->Mass,
particle->Velocity.Y + vector.Y*particle->Mass);
}
}
}
}
@@ -0,0 +1,18 @@
namespace MonoGame.Extended.Particles.Modifiers
{
public abstract class Modifier
{
protected Modifier()
{
Name = GetType().Name;
}
public string Name { get; set; }
public abstract void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator);
public override string ToString()
{
return $"{Name} [{GetType().Name}]";
}
}
}
@@ -0,0 +1,14 @@
namespace MonoGame.Extended.Particles.Modifiers
{
public sealed class OpacityFastFadeModifier : Modifier
{
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
particle->Opacity = 1.0f - particle->Age;
}
}
}
}
@@ -0,0 +1,18 @@
namespace MonoGame.Extended.Particles.Modifiers
{
public class RotationModifier : Modifier
{
public float RotationRate { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var rotationRateDelta = RotationRate*elapsedSeconds;
while (iterator.HasNext)
{
var particle = iterator.Next();
particle->Rotation += rotationRateDelta;
}
}
}
}
@@ -0,0 +1,36 @@
using System;
namespace MonoGame.Extended.Particles.Modifiers
{
public class VelocityColorModifier : Modifier
{
public HslColor StationaryColor { get; set; }
public HslColor VelocityColor { get; set; }
public float VelocityThreshold { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
while (iterator.HasNext)
{
var particle = iterator.Next();
var velocity2 = particle->Velocity.X*particle->Velocity.X +
particle->Velocity.Y*particle->Velocity.Y;
var deltaColor = VelocityColor - StationaryColor;
if (velocity2 >= velocityThreshold2)
VelocityColor.CopyTo(out particle->Color);
else
{
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
particle->Color = new HslColor(
deltaColor.H*t + StationaryColor.H,
deltaColor.S*t + StationaryColor.S,
deltaColor.L*t + StationaryColor.L);
}
}
}
}
}
@@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using MonoGame.Extended.Particles.Modifiers.Interpolators;
namespace MonoGame.Extended.Particles.Modifiers
{
public class VelocityModifier : Modifier
{
public List<Interpolator> Interpolators { get; set; } = new List<Interpolator>();
public float VelocityThreshold { get; set; }
public override unsafe void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
var velocityThreshold2 = VelocityThreshold*VelocityThreshold;
var n = Interpolators.Count;
while (iterator.HasNext)
{
var particle = iterator.Next();
var velocity2 = particle->Velocity.LengthSquared();
if (velocity2 >= velocityThreshold2)
{
for (var i = 0; i < n; i++)
{
var interpolator = Interpolators[i];
interpolator.Update(1, particle);
}
}
else
{
var t = (float) Math.Sqrt(velocity2)/VelocityThreshold;
for (var i = 0; i < n; i++)
{
var interpolator = Interpolators[i];
interpolator.Update(t, particle);
}
}
}
}
}
}
@@ -0,0 +1,30 @@
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Particles.Modifiers
{
public unsafe class VortexModifier : Modifier
{
// Note: not the real-life one
private const float _gravConst = 100000f;
public Vector2 Position { get; set; }
public float Mass { get; set; }
public float MaxSpeed { get; set; }
public override void Update(float elapsedSeconds, ParticleBuffer.ParticleIterator iterator)
{
while (iterator.HasNext)
{
var particle = iterator.Next();
var diff = Position + particle->TriggerPos - particle->Position;
var distance2 = diff.LengthSquared();
var speedGain = _gravConst*Mass/distance2*elapsedSeconds;
// normalize distances and multiply by speedGain
diff.Normalize();
particle->Velocity += diff*speedGain;
}
}
}
}