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Move source projects into source directory
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Entities.Systems
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{
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public interface IUpdateSystem : ISystem
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{
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void Update(GameTime gameTime);
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}
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public abstract class UpdateSystem : IUpdateSystem
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{
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public virtual void Dispose() { }
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public virtual void Initialize(World world) { }
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public abstract void Update(GameTime gameTime);
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}
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}
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