rejigged the base systems classes and interfaces

This commit is contained in:
Dylan Wilson
2018-06-27 21:19:20 +10:00
parent 3c023d242f
commit a2eda72620
11 changed files with 115 additions and 89 deletions
@@ -1,16 +0,0 @@
using System;
using Microsoft.Xna.Framework;
namespace MonoGame.Extended.Entities.Systems
{
public abstract class UpdateSystem : IDisposable
{
protected UpdateSystem()
{
}
public virtual void Dispose() { }
public abstract void Update(GameTime gameTime);
}
}