rejigged the base systems classes and interfaces

This commit is contained in:
Dylan Wilson
2018-06-27 21:19:20 +10:00
parent 3c023d242f
commit a2eda72620
11 changed files with 115 additions and 89 deletions
@@ -0,0 +1,47 @@
using MonoGame.Extended.Collections;
namespace MonoGame.Extended.Entities.Systems
{
public abstract class EntitySystem : ISystem
{
protected EntitySystem(AspectBuilder aspectBuilder)
{
_aspectBuilder = aspectBuilder;
}
public void Dispose()
{
if (World != null)
{
World.EntityManager.EntityAdded -= OnEntityAdded;
World.EntityManager.EntityRemoved -= OnEntityRemoved;
}
}
public virtual void Initialize(EntityWorld world)
{
World = world;
var aspect = _aspectBuilder.Build(World.ComponentManager);
_subscription = new EntitySubscription(World.EntityManager, aspect);
World.EntityManager.EntityAdded += OnEntityAdded;
World.EntityManager.EntityRemoved += OnEntityRemoved;
World.EntityManager.EntityChanged += OnEntityChanged;
Initialize(world.ComponentManager);
}
public abstract void Initialize(IComponentMapperService mapperService);
private readonly AspectBuilder _aspectBuilder;
private EntitySubscription _subscription;
public EntityWorld World { get; private set; }
protected virtual void OnEntityChanged(int entityId) { }
protected virtual void OnEntityAdded(int entityId) { }
protected virtual void OnEntityRemoved(int entityId) { }
public Bag<int> ActiveEntities => _subscription.ActiveEntities;
}
}