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rejigged the base systems classes and interfaces
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@@ -4,7 +4,7 @@ namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class EntityProcessingSystem : EntityUpdateSystem
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{
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protected EntityProcessingSystem(AspectBuilder aspectBuilder)
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protected EntityProcessingSystem(AspectBuilder aspectBuilder)
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: base(aspectBuilder)
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{
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}
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