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almost finished this beast
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class EntityDrawSystem : EntityUpdateSystem
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{
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protected EntityDrawSystem(Aspect.Builder aspect)
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: base(aspect)
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{
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}
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public sealed override void Update(GameTime gameTime)
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{
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Draw(gameTime);
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}
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public abstract void Draw(GameTime gameTime);
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}
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}
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