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deep diving into the ecs
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@@ -44,11 +44,11 @@ namespace MonoGame.Extended.Entities
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{
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private TimeSpan _timer;
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internal EntityComponentSystem Manager;
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internal EntityComponentSystem EntityComponentSystem;
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public bool IsEnabled { get; set; }
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public Game Game => Manager.Game;
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public GraphicsDevice GraphicsDevice => Manager.GraphicsDevice;
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public EntityManager EntityManager => Manager.EntityManager;
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public Game Game => EntityComponentSystem.Game;
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public GraphicsDevice GraphicsDevice => EntityComponentSystem.GraphicsDevice;
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public EntityManager EntityManager => EntityComponentSystem.EntityManager;
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public TimeSpan ProcessingDelay { get; set; }
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