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removed the old ecs and refactored the platformer demo to use the new ecs
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@@ -1,13 +1,16 @@
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using Microsoft.Xna.Framework;
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using System;
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using Microsoft.Xna.Framework;
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namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class UpdateSystem
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public abstract class UpdateSystem : IDisposable
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{
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protected UpdateSystem()
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{
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}
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public virtual void Dispose() { }
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public abstract void Update(GameTime gameTime);
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}
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}
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