Updated ComponentManager to implement IEnumerable<ComponentMapper> (#823) (#888)

This commit is contained in:
Mike Bowers
2024-06-11 11:14:36 -04:00
committed by GitHub
parent 66277568c8
commit 82daabb120
2 changed files with 109 additions and 6 deletions
@@ -1,4 +1,5 @@
using MonoGame.Extended.Sprites;
using System.Collections.Generic;
using MonoGame.Extended.Sprites;
using Xunit;
namespace MonoGame.Extended.Entities.Tests
@@ -43,5 +44,42 @@ namespace MonoGame.Extended.Entities.Tests
// Assert.Equal(0b101, identity);
//}
[Fact]
public void GetMapperForTypeByIndexer()
{
var componentManager = new ComponentManager();
var transformMapper = componentManager[typeof(Transform2)];
var spriteMapper = componentManager[typeof(Sprite)];
Assert.IsType<ComponentMapper<Transform2>>(transformMapper);
Assert.IsType<ComponentMapper<Sprite>>(spriteMapper);
Assert.Equal(0, transformMapper.Id);
Assert.Equal(1, spriteMapper.Id);
Assert.Same(spriteMapper, componentManager[typeof(Sprite)]);
}
[Fact]
public void EnumerateMappers()
{
var componentManager = new ComponentManager();
var transformMapper = componentManager.GetMapper<Transform2>();
var spriteMapper = componentManager.GetMapper<Sprite>();
var cameraMapper = componentManager.GetMapper<OrthographicCamera>();
List<ComponentMapper> enumeratedMappers = new List<ComponentMapper>();
foreach (ComponentMapper mapper in componentManager)
{
enumeratedMappers.Add(mapper);
}
Assert.Equal(3, enumeratedMappers.Count);
Assert.Contains(transformMapper, enumeratedMappers);
Assert.Contains(spriteMapper, enumeratedMappers);
Assert.Contains(cameraMapper, enumeratedMappers);
}
}
}
}