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https://github.com/AlexMacocian/MonoGame.Extended.git
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Particles data driven (#388)
* yay, a start on data driven particles * added data driven support for all particle profiles * pretty much finished all of the particle serialization code * resolved an inconsistency with the interpolators
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace MonoGame.Extended.Particles.Serialization
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{
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public class ModifierExecutionStrategyJsonConverter : JsonConverter
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{
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var value = JToken.Load(reader).ToObject<string>();
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return ParticleModifierExecutionStrategy.Parse(value);
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}
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public override bool CanConvert(Type objectType)
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{
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return objectType == typeof(ParticleModifierExecutionStrategy);
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}
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}
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}
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