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Particles data driven (#388)
* yay, a start on data driven particles * added data driven support for all particle profiles * pretty much finished all of the particle serialization code * resolved an inconsistency with the interpolators
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@@ -2,7 +2,7 @@
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namespace MonoGame.Extended.Particles.Profiles
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{
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public abstract class Profile //: ICloneable
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public abstract class Profile
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{
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public enum CircleRadiation
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{
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