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Particles data driven (#388)
* yay, a start on data driven particles * added data driven support for all particle profiles * pretty much finished all of the particle serialization code * resolved an inconsistency with the interpolators
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@@ -6,6 +6,7 @@ namespace MonoGame.Extended.Particles.Modifiers
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{
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// Note: not the real-life one
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private const float _gravConst = 100000f;
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public Vector2 Position { get; set; }
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public float Mass { get; set; }
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public float MaxSpeed { get; set; }
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