Particles data driven (#388)

* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
This commit is contained in:
Dylan Wilson
2017-05-09 23:48:29 +10:00
committed by GitHub
parent 4bb614925c
commit 799b1edb06
38 changed files with 641 additions and 74 deletions
@@ -6,6 +6,7 @@ namespace MonoGame.Extended.Particles.Modifiers
{
// Note: not the real-life one
private const float _gravConst = 100000f;
public Vector2 Position { get; set; }
public float Mass { get; set; }
public float MaxSpeed { get; set; }