Particles data driven (#388)

* yay, a start on data driven particles

* added data driven support for all particle profiles

* pretty much finished all of the particle serialization code

* resolved an inconsistency with the interpolators
This commit is contained in:
Dylan Wilson
2017-05-09 23:48:29 +10:00
committed by GitHub
parent 4bb614925c
commit 799b1edb06
38 changed files with 641 additions and 74 deletions
@@ -1,11 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Content;
using MonoGame.Extended.BitmapFonts;
using MonoGame.Extended.Serialization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace MonoGame.Extended.Gui.Serialization
{
@@ -23,7 +19,7 @@ namespace MonoGame.Extended.Gui.Serialization
Converters.Add(new GuiTextureAtlasJsonConverter(contentManager, textureRegionService));
Converters.Add(new GuiNinePatchRegion2DJsonConverter(textureRegionService));
Converters.Add(new TextureRegion2DJsonConverter(textureRegionService));
ContractResolver = new GuiJsonContractResolver();
ContractResolver = new ShortNameJsonContractResolver();
Formatting = Formatting.Indented;
}
}