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some code cleanup and documentation
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@@ -4,12 +4,12 @@ namespace MonoGame.Extended.Entities.Systems
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{
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public abstract class EntityUpdateSystem : UpdateSystem
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{
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protected EntityUpdateSystem(Aspect.Builder aspectBuilder)
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protected EntityUpdateSystem(AspectBuilder aspectBuilder)
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{
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_aspectBuilder = aspectBuilder;
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}
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private readonly Aspect.Builder _aspectBuilder;
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private readonly AspectBuilder _aspectBuilder;
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private EntitySubscription _subscription;
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private EntityWorld _world;
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