diff --git a/src/cs/MonoGame.Extended.Collisions/CollisionComponent.cs b/src/cs/MonoGame.Extended.Collisions/CollisionComponent.cs index 1caf96ac..94a11376 100644 --- a/src/cs/MonoGame.Extended.Collisions/CollisionComponent.cs +++ b/src/cs/MonoGame.Extended.Collisions/CollisionComponent.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.Diagnostics; using Microsoft.Xna.Framework; +using MonoGame.Extended.Collisions.QuadTree; namespace MonoGame.Extended.Collisions { diff --git a/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTree.cs b/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTree.cs index 1bf7bdab..c00dc1df 100644 --- a/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTree.cs +++ b/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTree.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; -namespace MonoGame.Extended.Collisions +namespace MonoGame.Extended.Collisions.QuadTree { /// /// Class for doing collision handling with a quad tree. diff --git a/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTreeData.cs b/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTreeData.cs index cb50d3b5..47c6998f 100644 --- a/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTreeData.cs +++ b/src/cs/MonoGame.Extended.Collisions/QuadTree/QuadTreeData.cs @@ -1,7 +1,7 @@ using System.Collections.Generic; using System.Linq; -namespace MonoGame.Extended.Collisions; +namespace MonoGame.Extended.Collisions.QuadTree; /// /// Data structure for the quad tree. diff --git a/src/cs/Tests/MonoGame.Extended.Collisions.Tests/QuadTreeTests.cs b/src/cs/Tests/MonoGame.Extended.Collisions.Tests/QuadTreeTests.cs index 3bc4fcaf..4cbf12ed 100644 --- a/src/cs/Tests/MonoGame.Extended.Collisions.Tests/QuadTreeTests.cs +++ b/src/cs/Tests/MonoGame.Extended.Collisions.Tests/QuadTreeTests.cs @@ -1,4 +1,5 @@ using System.Collections.Generic; +using MonoGame.Extended.Collisions.QuadTree; using Xunit; namespace MonoGame.Extended.Collisions.Tests