mirror of
https://github.com/AlexMacocian/MonoGame.Extended.git
synced 2026-07-25 08:22:15 +00:00
reorganized the graphics project to be consistent with everything else
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@@ -8,7 +8,7 @@
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<ProjectGuid>{9B3AB8A1-78AA-471A-AFD0-B10B932115BC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MonoGame.Extended</RootNamespace>
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<RootNamespace>MonoGame.Extended.Graphics</RootNamespace>
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<AssemblyName>MonoGame.Extended.Graphics</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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@@ -38,30 +38,31 @@
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .NET Framework is automatically included -->
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<None Include="Graphics\Effects\Resources\RebuildEffects.bat" />
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<EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.dx11.mgfxo" />
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<EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.ogl.mgfxo" />
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<None Include="Graphics\Effects\Resources\Macros.fxh" />
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<None Include="Graphics\Effects\Resources\Structures.fxh" />
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<None Include="Effects\Resources\RebuildEffects.bat" />
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<EmbeddedResource Include="Effects\Resources\DefaultEffect.dx11.mgfxo" />
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<EmbeddedResource Include="Effects\Resources\DefaultEffect.ogl.mgfxo" />
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<None Include="Effects\Resources\Macros.fxh" />
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<None Include="Effects\Resources\Structures.fxh" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Graphics\Batcher.cs" />
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<Compile Include="Graphics\IBatchDrawCallInfo.cs" />
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<Compile Include="Graphics\Batcher2D.cs" />
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<Compile Include="Graphics\Effects\DefaultEffect.cs" />
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<Compile Include="Graphics\Effects\EffectResource.cs" />
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<Compile Include="Graphics\Effects\ITextureEffect.cs" />
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<Compile Include="Graphics\Effects\MatrixChainEffect.cs" />
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<Compile Include="Graphics\Geometry\GeometryBuilder.cs" />
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<Compile Include="Graphics\Geometry\GeometryBuilder2D.cs" />
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<Compile Include="Graphics\IMatrixChainEffect.cs" />
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<Compile Include="Graphics\PrimitiveTypeExtensions.cs" />
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<Compile Include="Batcher.cs" />
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<Compile Include="IBatchDrawCallInfo.cs" />
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<Compile Include="Batcher2D.cs" />
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<Compile Include="Effects\DefaultEffect.cs" />
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<Compile Include="Effects\EffectResource.cs" />
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<Compile Include="Effects\ITextureEffect.cs" />
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<Compile Include="Effects\MatrixChainEffect.cs" />
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<Compile Include="Geometry\GeometryBuilder.cs" />
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<Compile Include="Geometry\GeometryBuilder2D.cs" />
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<Compile Include="IMatrixChainEffect.cs" />
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<Compile Include="PrimitiveTypeExtensions.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\FlipFlags.cs" />
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<Compile Include="FlipFlags.cs" />
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<Compile Include="RenderTarget2DExtensions.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Graphics\Effects\Resources\DefaultEffect.fx" />
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<Content Include="Effects\Resources\DefaultEffect.fx" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">
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