reorganized the graphics project to be consistent with everything else

This commit is contained in:
Dylan Wilson
2017-03-08 21:00:46 +10:00
parent 2e183e6a40
commit 68094d0e4c
23 changed files with 23 additions and 86 deletions
@@ -8,7 +8,7 @@
<ProjectGuid>{9B3AB8A1-78AA-471A-AFD0-B10B932115BC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MonoGame.Extended</RootNamespace>
<RootNamespace>MonoGame.Extended.Graphics</RootNamespace>
<AssemblyName>MonoGame.Extended.Graphics</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
@@ -38,30 +38,31 @@
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
<None Include="Graphics\Effects\Resources\RebuildEffects.bat" />
<EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.dx11.mgfxo" />
<EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.ogl.mgfxo" />
<None Include="Graphics\Effects\Resources\Macros.fxh" />
<None Include="Graphics\Effects\Resources\Structures.fxh" />
<None Include="Effects\Resources\RebuildEffects.bat" />
<EmbeddedResource Include="Effects\Resources\DefaultEffect.dx11.mgfxo" />
<EmbeddedResource Include="Effects\Resources\DefaultEffect.ogl.mgfxo" />
<None Include="Effects\Resources\Macros.fxh" />
<None Include="Effects\Resources\Structures.fxh" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Graphics\Batcher.cs" />
<Compile Include="Graphics\IBatchDrawCallInfo.cs" />
<Compile Include="Graphics\Batcher2D.cs" />
<Compile Include="Graphics\Effects\DefaultEffect.cs" />
<Compile Include="Graphics\Effects\EffectResource.cs" />
<Compile Include="Graphics\Effects\ITextureEffect.cs" />
<Compile Include="Graphics\Effects\MatrixChainEffect.cs" />
<Compile Include="Graphics\Geometry\GeometryBuilder.cs" />
<Compile Include="Graphics\Geometry\GeometryBuilder2D.cs" />
<Compile Include="Graphics\IMatrixChainEffect.cs" />
<Compile Include="Graphics\PrimitiveTypeExtensions.cs" />
<Compile Include="Batcher.cs" />
<Compile Include="IBatchDrawCallInfo.cs" />
<Compile Include="Batcher2D.cs" />
<Compile Include="Effects\DefaultEffect.cs" />
<Compile Include="Effects\EffectResource.cs" />
<Compile Include="Effects\ITextureEffect.cs" />
<Compile Include="Effects\MatrixChainEffect.cs" />
<Compile Include="Geometry\GeometryBuilder.cs" />
<Compile Include="Geometry\GeometryBuilder2D.cs" />
<Compile Include="IMatrixChainEffect.cs" />
<Compile Include="PrimitiveTypeExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Graphics\FlipFlags.cs" />
<Compile Include="FlipFlags.cs" />
<Compile Include="RenderTarget2DExtensions.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Graphics\Effects\Resources\DefaultEffect.fx" />
<Content Include="Effects\Resources\DefaultEffect.fx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj">