made the monogame pcl a private asset in the nuget packages and fixed a few things in the cake build

This commit is contained in:
Dylan Wilson
2018-07-10 22:12:55 +10:00
parent be3a8cb85c
commit 50bf89faf5
14 changed files with 77 additions and 15 deletions
@@ -13,7 +13,12 @@
<PackageIconUrl>https://raw.githubusercontent.com/craftworkgames/MonoGame.Extended/master/Logos/logo-nuget-128.png</PackageIconUrl>
</PropertyGroup>
<PropertyGroup>
<NoWarn>NU1701</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All" />
<ProjectReference Include="..\MonoGame.Extended\MonoGame.Extended.csproj" />
</ItemGroup>
</Project>