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Kni.Extended (#892)
* KNI projects * update actions fixes MSBUILD : error MSB1011: Specify which project or solution file to use because this folder contains more than one project or solution file. * remove test for issue #633 * build tests * KNI TypeReaders * KNI/XNA compatible code * GetRuntimeReader from runtime types * remove MockGameWindow
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@@ -22,28 +22,5 @@ namespace MonoGame.Extended.Tests.Content
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Assert.True(ContentReaderExtensions.ShortenRelativePath(input) == expectedoutput);
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}
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// Test added for issue #633
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// https://github.com/craftworkgames/MonoGame.Extended/issues/633
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//
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// Issue states that the input string from a json file is parsed in correctly by the content reader.
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// Adding this test to ensure that GetRelativeAssetName is parsed correctly.
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[Theory]
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[InlineData("test.tex.png", "test.tex")]
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public void ContentReaderExtensions_GetRelativeAssetName(string input, string expected)
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{
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var contentReaderType = typeof(Microsoft.Xna.Framework.Content.ContentReader).GetConstructors(BindingFlags.Instance | BindingFlags.NonPublic).First();
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var contentReader = (Microsoft.Xna.Framework.Content.ContentReader)contentReaderType.Invoke(new object[]
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{
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null, // manager: parameter
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new MemoryStream(), // stream: parameter
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$"{expected}.xnb", // assetName: parameter
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0, // version: parameter
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null // recordDisposableObject: parameter
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});
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var actual = contentReader.GetRelativeAssetName(input);
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Assert.Equal(expected, actual);
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}
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}
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}
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@@ -0,0 +1,19 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);KNI</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\source\MonoGame.Extended\KNI.Extended.csproj" />
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<ProjectReference Include="..\..\source\MonoGame.Extended.Particles\KNI.Extended.Particles.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\" />
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</ItemGroup>
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<ItemGroup>
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<None Update="BitmapFonts\files\**\*" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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@@ -1,42 +0,0 @@
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using System;
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using System.Drawing;
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using Microsoft.Xna.Framework;
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using Point = Microsoft.Xna.Framework.Point;
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using Rectangle = Microsoft.Xna.Framework.Rectangle;
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namespace MonoGame.Extended.Tests
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{
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public class MockGameWindow : GameWindow
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{
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public override bool AllowUserResizing { get; set; }
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public override Rectangle ClientBounds { get; }
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public override Point Position { get; set; }
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public override DisplayOrientation CurrentOrientation { get; }
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public override IntPtr Handle { get; }
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public override string ScreenDeviceName { get; }
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public MockGameWindow()
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{
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}
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public override void BeginScreenDeviceChange(bool willBeFullScreen)
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{
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}
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public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
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{
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}
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protected override void SetSupportedOrientations(DisplayOrientation orientations)
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{
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}
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protected override void SetTitle(string title)
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{
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}
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#if __MonoCS__
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public override Icon Icon { get; set; }
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#endif
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}
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}
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